Epee Engine  0.40
The Epee Engine is an open source cross platform graphics engine
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RenderList Class Reference

#include <EESceneGraph.h>

Public Member Functions

 RenderList (const std::string &_name)
 ~RenderList ()
std::string GetName ()
void LoadAllEEWidget ()
void UnloadAllEEWidget ()
bool InsertSprocket (EEWidget *_newSprocket, bool _new=true)
bool DestroySprocket (const std::string &_name)
bool UpdateVectorlocation ()
bool ChangeSprocketZ (EEWidget *_SprocketToChange, int _newZ)
EEWidgetFindEEWidget (const std::string &_name)
unsigned int GetTotalSprockesCreated ()
void RemoveSprocketFromList (EEWidget *_sprocketToErase)
void DrawAllEEWidget (bool _bToggle)


class EpeeEngine

Constructor & Destructor Documentation

RenderList::RenderList ( const std::string &  _name)
RenderList::~RenderList ( )

Member Function Documentation

bool RenderList::ChangeSprocketZ ( EEWidget _SprocketToChange,
int  _newZ 
bool RenderList::DestroySprocket ( const std::string &  _name)
void RenderList::DrawAllEEWidget ( bool  _bToggle)
EEWidget * RenderList::FindEEWidget ( const std::string &  _name)
std::string RenderList::GetName ( )
unsigned int RenderList::GetTotalSprockesCreated ( )
bool RenderList::InsertSprocket ( EEWidget _newSprocket,
bool  _new = true 
void RenderList::LoadAllEEWidget ( )
void RenderList::RemoveSprocketFromList ( EEWidget _sprocketToErase)
void RenderList::UnloadAllEEWidget ( )
bool RenderList::UpdateVectorlocation ( )

Friends And Related Function Documentation

friend class EpeeEngine

The documentation for this class was generated from the following files: